11/15/2023 0 Comments Vr photo viewer oculus riftThis emerging level of market penetration will likely support accelerated uptake in the healthcare domain as the general public has more virtual experiences and comes to see the potential value of the experiences that VR can create, beyond the world of digital games.”ĭirector of medical virtual reality at the USC Institute for Creative Technologiesįull-bodied VR, Sim-Sickness and the VR Market ![]() “It is probable that in the next few years, a VR device will be like a toaster - although you may not use it every day, every household will have one. Telling stories in VR is still in its very early stages and it will take awhile to sort that out.”ĭirector of advanced prototype development at the USC Institute for Creative Technologies “I think the content will evolve quickly, and ‘experiences’ will get pretty good, though 2017 should be closer. The same will happen for VR and other AR stuff. “With Google Glass, you had ‘Glassholes’ – people didn’t have the social norms worked out. I think there will be some backlash not just related to the content and experiences, but also the social/ethical issues, and especially sim sickness. The ‘gee whiz’ factor will only last so long, and then there will need to be meaningful or truly engaging experiences. “I think there will be an inevitable VR backlash this year as the devices make it out into the wild. In 2012, ICT developed and distributed a cardboard VR viewer similar to what Google launched two years later. Palmer Luckey, founder of Oculus VR, worked at the USC Institute for Creative Technologies and was mentored by researchers there before launching his company. USC researchers have been deeply involved in the development of VR technology. ![]() ![]() But what are the technical and business challenges facing that market? And what applications for VR can we expect to see in the near future? The release of the Oculus Rift last week signals the beginnings of a consumer market in virtual reality technology.
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